According to IMARC Group, Playing Cards and Board Games Market Report by Product (Playing Cards, Boarding Games), Distribution Channel (Offline, Online), Region
BROOKLYN, NY, USA, November 1, 2023 /EINPresswire.com/ — IMARC Group has recently released a new research study titled “Playing Cards and Board Games Market Report by Product (Playing Cards, Boarding Games), Distribution Channel (Offline, Online), and Region 2023-2028”, offers a detailed analysis of the market drivers, segmentation, growth opportunities, trends and competitive landscape to understand the current and future market scenarios.
How big is the playing cards and board games market?
The global playing cards and board games market size reached US$ 16.8 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 27.9 Billion by 2028, exhibiting a growth rate (CAGR) of 8.6% during 2023-2028.
Playing cards and board games are forms of entertainment that involve strategy, skill, luck, or a combination of these elements. Playing cards are typically made of paper or plastic and come in sets with suits and values, used in a variety of games like poker, bridge, and solitaire. Board games, on the other hand, usually consist of a board and various pieces, dice, or cards that players manipulate according to a set of rules. Examples include chess, monopoly, and scrabble. Both playing cards and board games are used for social interaction, education, and mental stimulation. They can be played in casual settings among family and friends, or competitively in tournaments.
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Playing Cards and Board Games Market Demand, Trends and Growth Drivers:
Significant technological integration represents one of the key factors driving the growth of the market across the globe. The development of digital versions and apps related to traditional games is opening new avenues for revenue, which is extending the market to online platforms. Classic board games and card games have an element of nostalgia, thus making them popular among adults who played them as children.
Collaboration between game developers and popular franchises or influencers boosts sales by attracting fans. Organized tournaments and competitive leagues for certain games add an extra layer of engagement and offer opportunities for monetization through sponsorships and merchandise.
Advances in design, quality of materials, and game mechanics help in attracting a more discerning audience willing to pay a premium for better experiences. The relatively low cost and easy availability of many card and board games make them accessible to a wide audience, which is boosting the market reach.
What Is Included In Market Segmentation?
The report has segmented the market into the following categorie
Breakup by Product:
• Playing Cards
• Boarding Games
Breakup by Distribution Channel:
Breakup by Region:
• North America
• Asia Pacific
• Latin America
• Middle East and Africa
Competitive Landscape with Key Players:
Playing Cards and Board Games Companies Covered:
• Boda Games
• Buffalo Games
• Grey Fox Games
• NECA/WizKids LLC
• University Games Corporation
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Key Highlights of the Report:
• Market Performance (2017-2022)
• Market Outlook (2023-2028)
• Market Trends
• Market Drivers and Success Factors
• Impact of COVID-19
• Value Chain Analysis
• Comprehensive mapping of the competitive landscape
If you need specific information that is not currently within the scope of the report, we will provide it to you as a part of the customization.
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